Veilborn. A text-based AI-driven RPG with real gameplay mechanics,
I’m building a text-based RPG where an LLM drives the narration but every rule, stat, and state change is hard-coded.
Gameplay:
- Deterministic turn based combat (stats, resistances, damage math).
- Strict rule adherence. If it's not something your character can do, it doesn't happen.
- Persistent world state. One copy of every item, real location traversal, and slain foes stay dead.
Tech stack:
- Typescript + Convex for DB and state. All game logic is server-side.
- Vercel AI SDK for LLM functions and narration.
- Next.js + shadcn/ui for a thin client.
Attached is a 2 minute video that shows unscripted gameplay of the core loop of navigating a dungeon, talking to NPCs, and fighting enemies. Thoughts welcome!
1 Reply
Longer gameplay video on youtube: https://www.youtube.com/watch?v=Uxg6PTIyb9Y
Arham Humayun
YouTube
Veilborn gameplay demo 1
raw gameplay of veilborn, the worlds first text based ai driven RPG with real gameplay mechanics.