EggsDee
EggsDee4w ago

Veilborn. A text-based AI-driven RPG with real gameplay mechanics,

I’m building a text-based RPG where an LLM drives the narration but every rule, stat, and state change is hard-coded. Gameplay: - Deterministic turn based combat (stats, resistances, damage math). - Strict rule adherence. If it's not something your character can do, it doesn't happen. - Persistent world state. One copy of every item, real location traversal, and slain foes stay dead. Tech stack: - Typescript + Convex for DB and state. All game logic is server-side. - Vercel AI SDK for LLM functions and narration. - Next.js + shadcn/ui for a thin client. Attached is a 2 minute video that shows unscripted gameplay of the core loop of navigating a dungeon, talking to NPCs, and fighting enemies. Thoughts welcome!
1 Reply
EggsDee
EggsDeeOP4w ago
Longer gameplay video on youtube: https://www.youtube.com/watch?v=Uxg6PTIyb9Y
Arham Humayun
YouTube
Veilborn gameplay demo 1
raw gameplay of veilborn, the worlds first text based ai driven RPG with real gameplay mechanics.

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