Websocket / Gaming Frameworks
Hi!
Has anyone tried to used convex for unity or godot games?
Related, does the Python client use websockets?
And finally, how complicated would it be to roll out my own websocket client?
I ask this because I am buildling a game in Godot and I would like to use convex for LLM stuff, if possible.
3 Replies
Hi!
1. No, I'm not aware of any unity/godot projects
2. The Python client that's open source does not, we have an update to it that wraps the Rust crate and therefore uses websockets. We haven't had a chance to double back and finish it though
3. Buidling your own websocket client library is tricky and the protocol is not publicly stable. It's better to wrap the Rust crate in the language of your choice
(3) is in general how we're approaching adding new languages in the future. the rust crate is a team-maintained version of the client-side sync protocol
convex - Rust
Convex Client
Thanks! I may look into just using Rust then